Fortress - Call of Duty: Vanguard

Fortress is a multiplayer map, released as part of season 5, Call of Duty Vanguard.
My role was to provide environment art direction, working with the team to develop the various looks, compositions and themes across the map. I also made the limestone wall and floor texture sets and did polish passes in several areas of the map.
The team did a fantastic job of realizing this wild, post-apocalyptic Mediterranean fortress cobbled together with old ship parts and crumbling walls, surrounded by a desert, littered with decaying ship carcasses.
Massive shout-out to everyone from all departments involved in making this map.
Special shout-out to the incredibly talented, Melbourne, multiplayer environment art team.
The environment team consisted of Anthony Fordham, Andrew Gebert, Greta Miller, Hamish Ames, Donald Madsen, Lukas Stratmann and Pod lead, Samuel De Vos.
https://www.artstation.com/affington
https://www.artstation.com/hamishames
https://www.artstation.com/awgebert
https://www.artstation.com/donaldpoopoohat
https://www.artstation.com/lukasstratmann
https://www.artstation.com/greta_miller
https://www.artstation.com/samueldevos
Not for download or distribution without prior written approval from Activision.