I was the Lead Environment Artist on the Popov Power and Sorokin Industrial section of the Urzikstan bigmap, released with MWIII.
The area we owned needed to support multiple modes, including Warzone, Zombies, Campaign and Ground War which required close collaboration with several internal and external teams to maintain a cohesive look across the map and accommodate gameplay.
Huge shoutout to everyone across all departments and partner studios who contributed to building this huge map.
Extra special props to the incredibly talented environment artists on my team who built all of these beautiful, immersive spaces filled with rich details and storytelling.
The core environment team consisted of Hamish Ames (pod lead), Andrew Gebert, Lylah D'Souza, Donald Madsen, Michael Robertson, Tom van de Wijdeven, Elkanah Hoch, Vincent Ying, Samuel De Vos, Okan Beyit, Arthur Ah Chee, Lukas Stratmann (pod lead).
https://www.artstation.com/donaldpoopoohat
https://www.artstation.com/awgebert
https://www.artstation.com/elkanah-hoch
https://www.artstation.com/arthur_ahchee
https://www.artstation.com/hamishames
https://www.artstation.com/lukasstratmann
https://www.artstation.com/lylahd
https://www.artstation.com/okanbeyit
https://www.artstation.com/michaelrobertson
https://www.artstation.com/tomvandewijdeven
https://www.artstation.com/vying_design
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