Paradise was the first live season multiplayer map I jumped onto after wrapping up on the Vanguard campaign.
The map has an exotic backstory, which allowed us to create some unique materials, assets and spaces.
I was responsible for leading the environment team as well as making some materials and guiding the overall look of the map.
Massive shout-out to everyone from all departments who were involved in making this map.
Special shout-out to the incredibly talented, Melbourne, multiplayer environment art team.
The core environment team consisted of Angus Ayres, Andrew Arthur, Hamish Ames and, Vincent Ying.
With additional and invaluable environment art contributions from Donald Madsen and Michael Robertson.
https://www.artstation.com/angusayres
https://www.artstation.com/andrewarthur
https://www.artstation.com/hamishames
https://www.artstation.com/vying_design
https://www.artstation.com/donaldpoopoohat
https://www.artstation.com/michaelrobertson
Not for download or distribution without prior written approval from Activision.