A completely procedural plastic skateboard deck, based on the Globe Bantam board. The trucks and wheels were made in Maya and Substance Painter. The idea was to have a base setup for the board that was flexible enough to allow for variables for a number of different features. There are exposed parameters for changing board shape, tread pattern, switching from top to bottom, Board colour, board pattern variation, switching bolts on or off and dirt levels for the top of the board. The graph ended up getting pretty crazy but I learned a lot throughout the process.