Plastic Skateboard Deck - Substance material

A completely procedural plastic skateboard deck, based on the Globe Bantam board. The trucks and wheels were made in Maya and Substance Painter. The idea was to have a base setup for the board that was flexible enough to allow for variables for a number of different features. There are exposed parameters for changing board shape, tread pattern, switching from top to bottom, Board colour, board pattern variation, switching bolts on or off and dirt levels for the top of the board. The graph ended up getting pretty crazy but I learned a lot throughout the process.

Bottom switch with modeled trucks and wheels.

Bottom switch with modeled trucks and wheels.

Top and bottom switch with modeled trucks and wheels.

Top and bottom switch with modeled trucks and wheels.

Top and bottom switch.

Top and bottom switch.

Deck top dirt buildup. (Pretty subtle huh?)

Deck top dirt buildup. (Pretty subtle huh?)

Classic board shapes. From left to right: Vallely double kick, Fishtail, Schmitt Stix Ripsaw, Globe Bantam standard.

Classic board shapes. From left to right: Vallely double kick, Fishtail, Schmitt Stix Ripsaw, Globe Bantam standard.

Tread variants.

Tread variants.

Board pattern variants.

Board pattern variants.

Weirdo shape variants.

Weirdo shape variants.

Highly optimized Graph!!

Highly optimized Graph!!

Making the board patterns

Making the board patterns

Building the Globe logo from scratch. That was a silly idea.

Building the Globe logo from scratch. That was a silly idea.

The underside of the board.

The underside of the board.