Basement Scene - UE4

I've had an RTX card for over a year now and finally found time to work on a project to test out UE4 real-time ray tracing and the Megascans pipeline. Inspired by a beautiful concept piece by Artyom Vlaskin, I wanted to add my own sinister spin. I wanted to leverage the Magascans library as much as possible but also made a number of custom props and some free UE4 Marketplace assets.